UX/UI | GAMIFICATION | DIGITAL LEARNING

Product design, digital learning, SaaS, apps,  gamification, UX research – 200+ projects

PRODUCT DESIGN

GAMIFIED TRAINING SYSTEM

– Most Universal design (WCAG 2.1) conform learning experience in Norway

Norway’s first post-Covid user behaviour optimized digital learning experience created specifically to follow the new WCAG 2.1 accessibility requirements set by the Norwegian state.

Type: Product design, digital learning, accessibility, design system
Client: Task, Udir

TV 2 PARTIKABAL

Total gamification of a political preference test for the Norwegian elections 2021.
UX research, game design, UX wireframing, prototyping, UI art and illustration, UI animation.

Type: Gamification, product design
Client: TV 2
TV2 Partikabal - gamification

TV 2 QUIZ

Quiz game based on digital collectible trading cards for a major Norwegian TV channel.
UX research, game design, UX design, wireframing, prototyping, UI art/illustration, UI animation.

Type: Web, gamification
Client: TV 2

(GAMIFIED)
DIGITAL LEARNING

WILL IT WORK ONLINE?

Interactive multiformat series about learning in a digital world. Live action film, motion graphics, serious game and various mini games.
Art direction, game design, UX wireframing, prototyping, UI design, key art, illustration, motion graphics, live action post VFX and editing, sound editing.

Type: Gamified training
Clients: Norwegian Armed Forces, DIFI, Politihøgskolen, NATO, Swiss Armed Forces, Canadian Armed Forces and more

INTELLIGENCE SERVICE
– INTRODUCTION COURSE

Interactive film and toolkit app about the principles of Intelligence analysis. UX and UI design optimized for tablet use.
UX/UI design, key art, infographics illustration and animation

Type: E-learning / app
Client: Norwegian Armed Forces

ETHICS FOR WALTER

Ethics training e-learning for government employees. With interactive film, animation and point and click game.

Type: Digital learning
Client: DIFI

ETHICS AND MILITARY

App about ethical principles and military force. UX/UI design and motion design.
Concept, UX/UI design, key art, animation/motion design, film post.

Type: App
Client: Norwegian Armed Forces

REACH

Digital learning and interactive encyclopedia about chemical regulations in the EU.

Type: Digital learning
Client: European Comission

LEADERSHIP TRAINING

Interactive military operation sim. Used as a leadership training programme for squad leaders in the Norwegian National Guard.
Optimized for desktop and tablet.

Type: Gamified training / App
Client: Norwegian National Guard

DESIGN SYSTEM

TV 2 – REBRANDING IMPLEMENTATION

Implementation of TV 2’s new brand profile for the TV2.no website in collaboration with TV 2’s  UX/UI designers and devs from multiple teams.
Re-design of gamification components, design of new components, elements and design and layout of the “VALG 2021” election page.

Type: Product design, web, design system, redesign
Client: TV 2

MOBILE APPS

MLAB – APP GENERATOR

Design system for a dynamic UI for a multipurpose app generator. Responsive design and adaptable UI elements.
UX wireframing, front end UI design, design system

Type: App, design system
Client: Norwegian Armed Forces

AR APP

UX and UI design for an AR app about measuring and placing virtual flooring.
UX design / wirefaming, UI design, prototyping, testing

Type: AR app
Clients: Xvision, Megapop

COMPANION APP

Encyclopedia companion app for the “Will it Work Online?” series.
UX/UI design, key art

Type: App
Client: Norwegian Armed Forces, DIFI and more

GAMIFICATION & GAMES

GAMIFICATION

Game design, UX and UI  for a Norwegian lottery game webapp. Streamlined for mobile.
UX research, gamification design, UX wireframing
(With UI art by Giulia Rivolta).

Type: Gamification / game
Clients: Multilot, Megapop

HAXITY

Retrofuturistic UI/frontend visual concept, key art, UX/UI design,  for a Cyberpunk deck-building card game. (Early Access – Steam).
UI Art direction, UX/UI design, motion graphics.

Type: PC game
Client: Megapop Games

SUPERTRUMPMAN

Built on the “Cubicle Cat Superstar” game system: Refined UI, streamlined UX, better level balancing, HD graphics, actual animations and much more.
Game design, art/illustration, key art, coding, motion/animation.

Type: Mobile game
Client: Kabukikat Games

I AM BLONDI

Combining flat design principles with 1940ies propaganda art style.
Frantic real time stress test clicker game.
Game design, illustration, coding, UX/UI design, key art, animation

Type: Mobile game
Client: Kabukikat Games

CUBICLE CAT SUPERSTAR

Fast paced multi-directional awareness arcade mobile game in Japanese pop art style.
Game design, illustration, coding, UX/UI design, key art, animation

Type: PC game
Client: Kabukikat Games

AMERICAN MUTANT

Sidescrolling shooter with environmental storytelling and branching dialog system.
Game design, illustration, coding, UX/UI design, key art, animation
(Release date TBA).

Type: PC game
Client: Kabukikat Games

COLLAPSE

UI mockups for a turn based strategy game prototype for Ipad.

Type: Game prototype
Client: Kabukikat Games

VARIOUS UI DESIGN

CONCEPT SKETCHES

Game design, UX/UI and art mockup for a branching dialog game concept.

Type: Serious game
Client: Bokstaven K

ONBOARDING

Interactive Introduction app for new employees. IPad optimized UX and UI design.

Type: iPad App
Client: Flytoget

TABLET UI

UX/UI for an interactive video experience about HSE in the office.

Type: UI design
Client: Statoil

UI SKETCHES

Sales presentation material. Hand drawn.

Type: UI sketch
Client: Mintra Group

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